Gamification: It’s a great way to increase learner engagement. But can it help your training program scale the rungs of Kirkpatrick’s 4 Levels? Yes! The key is to use the principles of instructional design and performance improvement to guide your gaming decisions. In this session, Kerri will share a case study to illustrate this decision process. She will include hands-on activities to help participants incorporate gamification into their training designs.
After this session, participants will be able to:
List the benefits of training gamification
Discuss key connections between Bloom’s Taxonomy, Kirkpatrick’s measurement framework, and effective game design for adult learners
Select gamified training elements to enhance desired learning and business outcomes
Identify resources to help trainers successfully apply gaming techniques